New game modes augmentation
Development as usual was in full-swing this April. Right from Art upgrades to crucial smart contract creation, April was a flamboyant month for all of us.
As a company dedicated to pushing the boundaries of blockchain gaming and immersive experiences, we are excited to share with you the latest updates and insights from April.
We have worked and successfully implemented art upgrade flows. This would mean, smooth UX/UI while upgrading art works, and seamless connections through APIs for collaboration.
For all those who have not yet witnessed this, under the Beach Shack tab on our website, you will be able to choose Coral Store. This is basically a place where you can purchase Warpstones, upgrade your profile and unlock more perks. Warpstone purchasing is set for 5.15.23. Stay tuned for further communications on this.
Our multiplayer development is moving along better than expected. We have successfully reused/relocated several code snippets for multiplayer functionality. Quite excited about multiplayer features.
Player Experience Enhancement!
We have amped up working on player progression elements. To succinctly summarise, here is a list of upgrades that will be elevating your gameplay experience.
- Reload speed
- Unlimited Ammo
- Increased pickup duration
- Double exp
- Ammo pickup
- Spike room revive
- Bull/Bear race traits
- Melee points
- New grenade types(Cluster, Homing, Proximity, Orbital)
- Melee AOE increase
- Bull/Bear race ability
Unlock Tab gets another UI upgrade!
Don’t be surprised if the unlock tab is more comprehensive when you use it next time. We have augmented its UI for perks/weapons and characters.
Going forward, you will be able to access the Sticky Nicky shop through a new navigation.
New Game Modes Augmentation!
We have triumphantly integrated 3 new game modes into Necrodemic. More fun through different modes.
Going forward, you will be able to access the main menu and setting tab with the help of controllers.
Adding to the above main development advancements, we also worked on a few nagging and necessary gameplay experiences.
At times, few people were not able to purchase perks from shops. This problem will not be plaguing anyone anymore as we have alleviated it. Moving on, we have also worked on streamlining the wardrobe issues with wearables across Bulls and Bears. And, finally, grenade lag in game won’t be a hassle for anyone anymore. Anyone playing the game will be able to access a shop when less than 3 enemies are alive through the navigation. To keep up with the competitive nature of the game, we have adjusted bull run elements. Along with that, we have also replaced all Bull Run game elements with custom in-house elements for better visceral effects.
And just like that, we have come to the end of this month’s development updates. To know more about our progress from across different verticals, click this link.
Looking forward to treating all of you with exciting games, competitions and gameplay experiences in the next couple of months. Until then, keep Bullieveing in us!
Bullieverse is an Open Metaverse where NFTs come to life through an immersive gaming experience built on the Unreal engine. This ecosystem is rapidly expanding, with new players joining the community and new games being created with in-game assets & fair incentives aligned alongside Web3 ethos. Through Bullieverse DAO, Bullieverse will progressively decentralize to become a community-owned metaverse governed by the $Bull token holders.
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